
energy to spare that it’s even put together standout sequences out of lesser skirmishes that diehard fans didn’t remember. Western fans have long since appropriated the word to refer to instances of particularly good animation, in the same way that a subset of Japanese fans do. In fact, it’s got so much raw sakuga Sakuga (作画): Technically drawing pictures but more specifically animation.
Babylonia map 2 theme series#
The result is a TV series that’s not particularly interesting on its own and offers very little emotional resonance – as the protagonist of this piece would say, though with harsher words – but that has consistently been able to turn every cool moment in the source material into something that existing fans and people predisposed to love anything Fate-related (approximately half the population of Earth by my own estimate) would be wowed by. That does mean that it’s been suffering from the same issues as before too, but those were never something that one would expect to be addressed halfway through the broadcast FGO: Babylonia‘s main problems are structural, having more to do with decisions taken by higher-ups before the production began in earnest than with the excellent work people in the trenches are doing, so it’d be foolish to expect them to get fully solved at this point.

Mind you, that’s not necessarily a bad thing: when you’ve been blessed with one of the best lineups of young creators one could hope for in this industry, as well as favorable conditions so the whole lot of them can put together some of their most polished work to date, sticking to the same formula is hardly an awful idea. It’s been quite a while since we last dove into Fate Grand Order: Babylonia, but truth to be told, it hasn’t offered many surprises since then. The anime industry is known for allowing these individual artists lots of room to express their own style.: Naoya Takahashi, Itsuki Tsuchigami, Naoki Miyajima, Tadayo Sawai, Kosuke Kato, Weilin Zhang, Kazuto Arai, Taishi Kawakami, Eri Irei, Toshiyuki Sato, Nakaya Onsen, Hironori Tanaka, Kerorira, Shouta Iwasaki, Moaang Key Animation Key Animation (原画, genga): These artists draw the pivotal moments within the animation, basically defining the motion without actually completing the cut. Plenty of specialized Animation Direction roles exist – mecha, effects, creatures, all focused in one particular recurring element.: Moaang, Taishi KawakamiĪssistant Animation Director: Nekogumo, Saku, NC

They might correct cuts that deviate from the designs too much if they see it fit, but their job is mostly to ensure the motion is up to par while not looking too rough. Plenty of specialized Animation Direction roles exist – mecha, effects, creatures, all focused in one particular recurring element., Action Animation Director: Nakaya OnsenĪnimation Direction Animation Direction (作画監督, sakuga kantoku): The artists supervising the quality and consistency of the animation itself. The role also exists in movies, refering to the individuals similarly in charge of segments of the film., Animation Direction Animation Direction (作画監督, sakuga kantoku): The artists supervising the quality and consistency of the animation itself. A series of usually simple drawings serving as anime's visual script, drawn on special sheets with fields for the animation cut number, notes for the staff and the matching lines of dialogue., Episode Direction Episode Direction (演出, enshutsu): A creative but also coordinative task, as it entails supervising the many departments and artists involved in the production of an episode – approving animation layouts alongside the Animation Director, overseeing the work of the photography team, the art department, CG staff.

Storyboard Storyboard (絵コンテ, ekonte): The blueprints of animation. Let’s tackle the directorial debut of an animator whose work feels grandiose without neglecting the close & personal! It’s time to catch up once again with FGO: Babylonia‘s consistently spectacular yet not always fulfilling production to highlight how episode #18 knocked it out of the park.
